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New songs 
I have uploaded some demos that I have been working on over the last 2 months. These are the first of a batch I am working on that I am relatively happy with. So here they are - a kind of EP (do they still exist?)

1. Go alone, 2. Bleed yourself dry, 3. Freaks
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Portfolio page update 
** UPDATE: I've taken this page down as things have moved on bit in recent years!

I have recently updated my portfolio page - offering an overview of the technologies I have been working with and the skills I have developed in the last year.

If you were brought to this page via the link on my CV - welcome! The portfolio page is the place to start and offers hands-on interaction with my work wherever possible.

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Splash page change 
Very quick update: I've changed the splash page to give a flavour of how I would like the next installment (v3.0) of Prawnstar Productions to look. Please have a look.

There won't be too many updates for a while. I am starting a job as an Interactive Developer and have my work cut out :). Exciting as this is, it pains me that the dynamic menu generation is still only half-implemented. If you find all of the projects disappear from site after clicking on a category from the upper menu (eg. games, articles, etc.), please just click the category again and they'll reappear.
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Grand Theft Nautical - over-due update. 
A substantial update for Grand Theft Nautical has just been added. Features include:

- screen refresh issues should now be a thing of the past (eg. when you roll over a background component).
- Moving the app now sees the playfield redrawn correctly (some issues with XP).
- Major memory leak fix (when you died before, spare CPU cycles were eaten up).
- Tidy up to title screen and GUI.
- instructions updated on project page.
- game can no longer be resized by accident.

Still to-do:
- toggling radio buttons can still 'stick'. No idea why this is happening.
- would love to update a high score table automatically.
- Testing on Mac; XP anomaly when dragged off-screen.

Grand Theft Nautical is more of a desktop distraction, and is thus unlikely to feature any colleague-upsetting music or FX in future releases.

It is pretty easy to get to grips with, but difficult to master. It aims to have the same vibe as Robotron 2084: you always feel you can do better than your last go, and know it won't take long to get to where you left off.
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Blog functionality extended 
I've gone back through each blog entry and tagged them with a category. At this time of writing, they're visible to the right under 'categories' (I may try to collapse this in future, as it eats up a good amount of screen space).

The benefit of this is that now each project can have a diary section. I have added this section to Capers for a quick glimpse of how this addition will appear across the site. Some projects share blog entries, so those featuring this new diary section should have a lot of related content early on.

It is down the versatility of the SPB software that drives this site. It has been a great servant and the team behind this free engine have done a great job.

I am hoping to automate the tab population at the top of each project page. A simple script will add tabs depending on the files it finds in the same directory as it is. A file (and that may include html and php pages) containing the words 'download', 'reflection', 'play' etc. will each prompt a tab to be automatically created and added along the top. It won't look any different, but will save me a great deal of time going back and adding them all manually.

Why mention it here? Well, it may be delayed while I figure out how to integrate this new diary functionality with it.
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