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Last batch of UWE projects uploaded 
A good few updates this weekend brings the total number of projects under UWE to 12. The projects cover four years, and - as has long been cited as a priority - virtually all the assignments that lend themselves to web technologies are now uploaded... the good, the bad, and the downright ugly! Yes - I have completed the degree and look forward to making games for a living.

OK. I have finally uploaded the second assignment of the 3D modeling module. This is a brief character animation sequence which has been roughly rendered out from Motion Builder using a rather blunt video and sound ripping application. That said - it is better than nothing and my thanks go to the chap who made the app (the name of which I have completely forgotten!). Also to Ben for his help making this animation much better than it would otherwise have been.

Next up - I have uploaded a brief lip syncing scenario which was created as part of the 3D sequence mentioned above. It really is a largely unrelated sequence (though it is a part of the same spec) so I've added it separately - this also helps to clarify the range of technologies I covered in this module for the Portfolio page (read the next post for info on this :))

The last of the UWE projects I uploaded is Random Terrain. This is the second part of my final year project (along with the dissertation). The accompanying readme file for this app is vast and - along with the accompanying blurb on the description page - there's little more I need to say here. Suffice to say it is comfortably the biggest programming project I have been involved in.

So - the next post will introduce the plan from here and the birth of my portfolio page. Thanks for reading.
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Dissertation uploaded 
This is the dissertation I submitted for the final year. Along with the Application Development Project (yet to be uploaded), this is the most important component in terms of marks.

I will be making amendments to it in the future. It is far from perfect but I am delighted with the final piece given the difficulties of the past year. Please do not hesitate to contribute either by leaving a comment on the description's page or sending me an email. Game narrative is a topic of sincere interest to me and I welcome all opinions.

The link.
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Site maintenance 
Please note that this site is undergoing maintenance. One of the things being worked on is a dynamic menu system. This is working a little inconsistently at the moment.

The site is otherwise working fine, but please don't get disgruntled if the menus disappear / get re-ordered now and again. Thanks!
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Bobby's Beard has a new home 
I have added Bobby's Beard to the designs section and updated all of the 'creation' pages for all of the designs there. This means no more dead links on this site!

Prawnstar is growing really fast now - I still have a day's work to do just getting the latest projects online. Beyond that - a major overhaul is needed to improve the infrastructure of the site. Meta tags, showcase reels, dynamic menus, and much more.
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Capers' latest fixes 
There's normally a long wait between initial releases and maintenance releases with me, but this is the second fix-up in less than month. I hope it continues.

v3.0 fixes:
- buggy engine not as loud
- status messages not displayed for as long
- switch between cameras quicker
- buggy noise no longer runs into game over message screen
- victory screen time is now correctly displayed
- background music now loops correctly.

The whole experience should now be a lot more polished. Please post your high scores in the comments section on the game page. There's no major outstanding work left (at least - I don't think so).

I would like to again thank aunt nadia for the music in this game... great job as always.
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