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Last batch of UWE projects uploaded 
A good few updates this weekend brings the total number of projects under UWE to 12. The projects cover four years, and - as has long been cited as a priority - virtually all the assignments that lend themselves to web technologies are now uploaded... the good, the bad, and the downright ugly! Yes - I have completed the degree and look forward to making games for a living.

OK. I have finally uploaded the second assignment of the 3D modeling module. This is a brief character animation sequence which has been roughly rendered out from Motion Builder using a rather blunt video and sound ripping application. That said - it is better than nothing and my thanks go to the chap who made the app (the name of which I have completely forgotten!). Also to Ben for his help making this animation much better than it would otherwise have been.

Next up - I have uploaded a brief lip syncing scenario which was created as part of the 3D sequence mentioned above. It really is a largely unrelated sequence (though it is a part of the same spec) so I've added it separately - this also helps to clarify the range of technologies I covered in this module for the Portfolio page (read the next post for info on this :))

The last of the UWE projects I uploaded is Random Terrain. This is the second part of my final year project (along with the dissertation). The accompanying readme file for this app is vast and - along with the accompanying blurb on the description page - there's little more I need to say here. Suffice to say it is comfortably the biggest programming project I have been involved in.

So - the next post will introduce the plan from here and the birth of my portfolio page. Thanks for reading.

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